496 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			496 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|   | import htmlDecodeTree from "./generated/decode-data-html.js"; | ||
|  | import xmlDecodeTree from "./generated/decode-data-xml.js"; | ||
|  | import decodeCodePoint, { replaceCodePoint, fromCodePoint, } from "./decode_codepoint.js"; | ||
|  | // Re-export for use by eg. htmlparser2
 | ||
|  | export { htmlDecodeTree, xmlDecodeTree, decodeCodePoint }; | ||
|  | export { replaceCodePoint, fromCodePoint } from "./decode_codepoint.js"; | ||
|  | var CharCodes; | ||
|  | (function (CharCodes) { | ||
|  |     CharCodes[CharCodes["NUM"] = 35] = "NUM"; | ||
|  |     CharCodes[CharCodes["SEMI"] = 59] = "SEMI"; | ||
|  |     CharCodes[CharCodes["EQUALS"] = 61] = "EQUALS"; | ||
|  |     CharCodes[CharCodes["ZERO"] = 48] = "ZERO"; | ||
|  |     CharCodes[CharCodes["NINE"] = 57] = "NINE"; | ||
|  |     CharCodes[CharCodes["LOWER_A"] = 97] = "LOWER_A"; | ||
|  |     CharCodes[CharCodes["LOWER_F"] = 102] = "LOWER_F"; | ||
|  |     CharCodes[CharCodes["LOWER_X"] = 120] = "LOWER_X"; | ||
|  |     CharCodes[CharCodes["LOWER_Z"] = 122] = "LOWER_Z"; | ||
|  |     CharCodes[CharCodes["UPPER_A"] = 65] = "UPPER_A"; | ||
|  |     CharCodes[CharCodes["UPPER_F"] = 70] = "UPPER_F"; | ||
|  |     CharCodes[CharCodes["UPPER_Z"] = 90] = "UPPER_Z"; | ||
|  | })(CharCodes || (CharCodes = {})); | ||
|  | /** Bit that needs to be set to convert an upper case ASCII character to lower case */ | ||
|  | const TO_LOWER_BIT = 0b100000; | ||
|  | export var BinTrieFlags; | ||
|  | (function (BinTrieFlags) { | ||
|  |     BinTrieFlags[BinTrieFlags["VALUE_LENGTH"] = 49152] = "VALUE_LENGTH"; | ||
|  |     BinTrieFlags[BinTrieFlags["BRANCH_LENGTH"] = 16256] = "BRANCH_LENGTH"; | ||
|  |     BinTrieFlags[BinTrieFlags["JUMP_TABLE"] = 127] = "JUMP_TABLE"; | ||
|  | })(BinTrieFlags || (BinTrieFlags = {})); | ||
|  | function isNumber(code) { | ||
|  |     return code >= CharCodes.ZERO && code <= CharCodes.NINE; | ||
|  | } | ||
|  | function isHexadecimalCharacter(code) { | ||
|  |     return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) || | ||
|  |         (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F)); | ||
|  | } | ||
|  | function isAsciiAlphaNumeric(code) { | ||
|  |     return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) || | ||
|  |         (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) || | ||
|  |         isNumber(code)); | ||
|  | } | ||
|  | /** | ||
|  |  * Checks if the given character is a valid end character for an entity in an attribute. | ||
|  |  * | ||
|  |  * Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error. | ||
|  |  * See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state
 | ||
|  |  */ | ||
|  | function isEntityInAttributeInvalidEnd(code) { | ||
|  |     return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code); | ||
|  | } | ||
|  | var EntityDecoderState; | ||
|  | (function (EntityDecoderState) { | ||
|  |     EntityDecoderState[EntityDecoderState["EntityStart"] = 0] = "EntityStart"; | ||
|  |     EntityDecoderState[EntityDecoderState["NumericStart"] = 1] = "NumericStart"; | ||
|  |     EntityDecoderState[EntityDecoderState["NumericDecimal"] = 2] = "NumericDecimal"; | ||
|  |     EntityDecoderState[EntityDecoderState["NumericHex"] = 3] = "NumericHex"; | ||
|  |     EntityDecoderState[EntityDecoderState["NamedEntity"] = 4] = "NamedEntity"; | ||
|  | })(EntityDecoderState || (EntityDecoderState = {})); | ||
|  | export var DecodingMode; | ||
|  | (function (DecodingMode) { | ||
|  |     /** Entities in text nodes that can end with any character. */ | ||
|  |     DecodingMode[DecodingMode["Legacy"] = 0] = "Legacy"; | ||
|  |     /** Only allow entities terminated with a semicolon. */ | ||
|  |     DecodingMode[DecodingMode["Strict"] = 1] = "Strict"; | ||
|  |     /** Entities in attributes have limitations on ending characters. */ | ||
|  |     DecodingMode[DecodingMode["Attribute"] = 2] = "Attribute"; | ||
|  | })(DecodingMode || (DecodingMode = {})); | ||
|  | /** | ||
|  |  * Token decoder with support of writing partial entities. | ||
|  |  */ | ||
|  | export class EntityDecoder { | ||
|  |     constructor( | ||
|  |     /** The tree used to decode entities. */ | ||
|  |     decodeTree,  | ||
|  |     /** | ||
|  |      * The function that is called when a codepoint is decoded. | ||
|  |      * | ||
|  |      * For multi-byte named entities, this will be called multiple times, | ||
|  |      * with the second codepoint, and the same `consumed` value. | ||
|  |      * | ||
|  |      * @param codepoint The decoded codepoint. | ||
|  |      * @param consumed The number of bytes consumed by the decoder. | ||
|  |      */ | ||
|  |     emitCodePoint,  | ||
|  |     /** An object that is used to produce errors. */ | ||
|  |     errors) { | ||
|  |         this.decodeTree = decodeTree; | ||
|  |         this.emitCodePoint = emitCodePoint; | ||
|  |         this.errors = errors; | ||
|  |         /** The current state of the decoder. */ | ||
|  |         this.state = EntityDecoderState.EntityStart; | ||
|  |         /** Characters that were consumed while parsing an entity. */ | ||
|  |         this.consumed = 1; | ||
|  |         /** | ||
|  |          * The result of the entity. | ||
|  |          * | ||
|  |          * Either the result index of a numeric entity, or the codepoint of a | ||
|  |          * numeric entity. | ||
|  |          */ | ||
|  |         this.result = 0; | ||
|  |         /** The current index in the decode tree. */ | ||
|  |         this.treeIndex = 0; | ||
|  |         /** The number of characters that were consumed in excess. */ | ||
|  |         this.excess = 1; | ||
|  |         /** The mode in which the decoder is operating. */ | ||
|  |         this.decodeMode = DecodingMode.Strict; | ||
|  |     } | ||
|  |     /** Resets the instance to make it reusable. */ | ||
|  |     startEntity(decodeMode) { | ||
|  |         this.decodeMode = decodeMode; | ||
|  |         this.state = EntityDecoderState.EntityStart; | ||
|  |         this.result = 0; | ||
|  |         this.treeIndex = 0; | ||
|  |         this.excess = 1; | ||
|  |         this.consumed = 1; | ||
|  |     } | ||
|  |     /** | ||
|  |      * Write an entity to the decoder. This can be called multiple times with partial entities. | ||
|  |      * If the entity is incomplete, the decoder will return -1. | ||
|  |      * | ||
|  |      * Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the | ||
|  |      * entity is incomplete, and resume when the next string is written. | ||
|  |      * | ||
|  |      * @param string The string containing the entity (or a continuation of the entity). | ||
|  |      * @param offset The offset at which the entity begins. Should be 0 if this is not the first call. | ||
|  |      * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | ||
|  |      */ | ||
|  |     write(str, offset) { | ||
|  |         switch (this.state) { | ||
|  |             case EntityDecoderState.EntityStart: { | ||
|  |                 if (str.charCodeAt(offset) === CharCodes.NUM) { | ||
|  |                     this.state = EntityDecoderState.NumericStart; | ||
|  |                     this.consumed += 1; | ||
|  |                     return this.stateNumericStart(str, offset + 1); | ||
|  |                 } | ||
|  |                 this.state = EntityDecoderState.NamedEntity; | ||
|  |                 return this.stateNamedEntity(str, offset); | ||
|  |             } | ||
|  |             case EntityDecoderState.NumericStart: { | ||
|  |                 return this.stateNumericStart(str, offset); | ||
|  |             } | ||
|  |             case EntityDecoderState.NumericDecimal: { | ||
|  |                 return this.stateNumericDecimal(str, offset); | ||
|  |             } | ||
|  |             case EntityDecoderState.NumericHex: { | ||
|  |                 return this.stateNumericHex(str, offset); | ||
|  |             } | ||
|  |             case EntityDecoderState.NamedEntity: { | ||
|  |                 return this.stateNamedEntity(str, offset); | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  |     /** | ||
|  |      * Switches between the numeric decimal and hexadecimal states. | ||
|  |      * | ||
|  |      * Equivalent to the `Numeric character reference state` in the HTML spec. | ||
|  |      * | ||
|  |      * @param str The string containing the entity (or a continuation of the entity). | ||
|  |      * @param offset The current offset. | ||
|  |      * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | ||
|  |      */ | ||
|  |     stateNumericStart(str, offset) { | ||
|  |         if (offset >= str.length) { | ||
|  |             return -1; | ||
|  |         } | ||
|  |         if ((str.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) { | ||
|  |             this.state = EntityDecoderState.NumericHex; | ||
|  |             this.consumed += 1; | ||
|  |             return this.stateNumericHex(str, offset + 1); | ||
|  |         } | ||
|  |         this.state = EntityDecoderState.NumericDecimal; | ||
|  |         return this.stateNumericDecimal(str, offset); | ||
|  |     } | ||
|  |     addToNumericResult(str, start, end, base) { | ||
|  |         if (start !== end) { | ||
|  |             const digitCount = end - start; | ||
|  |             this.result = | ||
|  |                 this.result * Math.pow(base, digitCount) + | ||
|  |                     parseInt(str.substr(start, digitCount), base); | ||
|  |             this.consumed += digitCount; | ||
|  |         } | ||
|  |     } | ||
|  |     /** | ||
|  |      * Parses a hexadecimal numeric entity. | ||
|  |      * | ||
|  |      * Equivalent to the `Hexademical character reference state` in the HTML spec. | ||
|  |      * | ||
|  |      * @param str The string containing the entity (or a continuation of the entity). | ||
|  |      * @param offset The current offset. | ||
|  |      * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | ||
|  |      */ | ||
|  |     stateNumericHex(str, offset) { | ||
|  |         const startIdx = offset; | ||
|  |         while (offset < str.length) { | ||
|  |             const char = str.charCodeAt(offset); | ||
|  |             if (isNumber(char) || isHexadecimalCharacter(char)) { | ||
|  |                 offset += 1; | ||
|  |             } | ||
|  |             else { | ||
|  |                 this.addToNumericResult(str, startIdx, offset, 16); | ||
|  |                 return this.emitNumericEntity(char, 3); | ||
|  |             } | ||
|  |         } | ||
|  |         this.addToNumericResult(str, startIdx, offset, 16); | ||
|  |         return -1; | ||
|  |     } | ||
|  |     /** | ||
|  |      * Parses a decimal numeric entity. | ||
|  |      * | ||
|  |      * Equivalent to the `Decimal character reference state` in the HTML spec. | ||
|  |      * | ||
|  |      * @param str The string containing the entity (or a continuation of the entity). | ||
|  |      * @param offset The current offset. | ||
|  |      * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | ||
|  |      */ | ||
|  |     stateNumericDecimal(str, offset) { | ||
|  |         const startIdx = offset; | ||
|  |         while (offset < str.length) { | ||
|  |             const char = str.charCodeAt(offset); | ||
|  |             if (isNumber(char)) { | ||
|  |                 offset += 1; | ||
|  |             } | ||
|  |             else { | ||
|  |                 this.addToNumericResult(str, startIdx, offset, 10); | ||
|  |                 return this.emitNumericEntity(char, 2); | ||
|  |             } | ||
|  |         } | ||
|  |         this.addToNumericResult(str, startIdx, offset, 10); | ||
|  |         return -1; | ||
|  |     } | ||
|  |     /** | ||
|  |      * Validate and emit a numeric entity. | ||
|  |      * | ||
|  |      * Implements the logic from the `Hexademical character reference start
 | ||
|  |      * state` and `Numeric character reference end state` in the HTML spec.
 | ||
|  |      * | ||
|  |      * @param lastCp The last code point of the entity. Used to see if the | ||
|  |      *               entity was terminated with a semicolon. | ||
|  |      * @param expectedLength The minimum number of characters that should be | ||
|  |      *                       consumed. Used to validate that at least one digit | ||
|  |      *                       was consumed. | ||
|  |      * @returns The number of characters that were consumed. | ||
|  |      */ | ||
|  |     emitNumericEntity(lastCp, expectedLength) { | ||
|  |         var _a; | ||
|  |         // Ensure we consumed at least one digit.
 | ||
|  |         if (this.consumed <= expectedLength) { | ||
|  |             (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed); | ||
|  |             return 0; | ||
|  |         } | ||
|  |         // Figure out if this is a legit end of the entity
 | ||
|  |         if (lastCp === CharCodes.SEMI) { | ||
|  |             this.consumed += 1; | ||
|  |         } | ||
|  |         else if (this.decodeMode === DecodingMode.Strict) { | ||
|  |             return 0; | ||
|  |         } | ||
|  |         this.emitCodePoint(replaceCodePoint(this.result), this.consumed); | ||
|  |         if (this.errors) { | ||
|  |             if (lastCp !== CharCodes.SEMI) { | ||
|  |                 this.errors.missingSemicolonAfterCharacterReference(); | ||
|  |             } | ||
|  |             this.errors.validateNumericCharacterReference(this.result); | ||
|  |         } | ||
|  |         return this.consumed; | ||
|  |     } | ||
|  |     /** | ||
|  |      * Parses a named entity. | ||
|  |      * | ||
|  |      * Equivalent to the `Named character reference state` in the HTML spec. | ||
|  |      * | ||
|  |      * @param str The string containing the entity (or a continuation of the entity). | ||
|  |      * @param offset The current offset. | ||
|  |      * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | ||
|  |      */ | ||
|  |     stateNamedEntity(str, offset) { | ||
|  |         const { decodeTree } = this; | ||
|  |         let current = decodeTree[this.treeIndex]; | ||
|  |         // The mask is the number of bytes of the value, including the current byte.
 | ||
|  |         let valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14; | ||
|  |         for (; offset < str.length; offset++, this.excess++) { | ||
|  |             const char = str.charCodeAt(offset); | ||
|  |             this.treeIndex = determineBranch(decodeTree, current, this.treeIndex + Math.max(1, valueLength), char); | ||
|  |             if (this.treeIndex < 0) { | ||
|  |                 return this.result === 0 || | ||
|  |                     // If we are parsing an attribute
 | ||
|  |                     (this.decodeMode === DecodingMode.Attribute && | ||
|  |                         // We shouldn't have consumed any characters after the entity,
 | ||
|  |                         (valueLength === 0 || | ||
|  |                             // And there should be no invalid characters.
 | ||
|  |                             isEntityInAttributeInvalidEnd(char))) | ||
|  |                     ? 0 | ||
|  |                     : this.emitNotTerminatedNamedEntity(); | ||
|  |             } | ||
|  |             current = decodeTree[this.treeIndex]; | ||
|  |             valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14; | ||
|  |             // If the branch is a value, store it and continue
 | ||
|  |             if (valueLength !== 0) { | ||
|  |                 // If the entity is terminated by a semicolon, we are done.
 | ||
|  |                 if (char === CharCodes.SEMI) { | ||
|  |                     return this.emitNamedEntityData(this.treeIndex, valueLength, this.consumed + this.excess); | ||
|  |                 } | ||
|  |                 // If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it.
 | ||
|  |                 if (this.decodeMode !== DecodingMode.Strict) { | ||
|  |                     this.result = this.treeIndex; | ||
|  |                     this.consumed += this.excess; | ||
|  |                     this.excess = 0; | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  |         return -1; | ||
|  |     } | ||
|  |     /** | ||
|  |      * Emit a named entity that was not terminated with a semicolon. | ||
|  |      * | ||
|  |      * @returns The number of characters consumed. | ||
|  |      */ | ||
|  |     emitNotTerminatedNamedEntity() { | ||
|  |         var _a; | ||
|  |         const { result, decodeTree } = this; | ||
|  |         const valueLength = (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14; | ||
|  |         this.emitNamedEntityData(result, valueLength, this.consumed); | ||
|  |         (_a = this.errors) === null || _a === void 0 ? void 0 : _a.missingSemicolonAfterCharacterReference(); | ||
|  |         return this.consumed; | ||
|  |     } | ||
|  |     /** | ||
|  |      * Emit a named entity. | ||
|  |      * | ||
|  |      * @param result The index of the entity in the decode tree. | ||
|  |      * @param valueLength The number of bytes in the entity. | ||
|  |      * @param consumed The number of characters consumed. | ||
|  |      * | ||
|  |      * @returns The number of characters consumed. | ||
|  |      */ | ||
|  |     emitNamedEntityData(result, valueLength, consumed) { | ||
|  |         const { decodeTree } = this; | ||
|  |         this.emitCodePoint(valueLength === 1 | ||
|  |             ? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH | ||
|  |             : decodeTree[result + 1], consumed); | ||
|  |         if (valueLength === 3) { | ||
|  |             // For multi-byte values, we need to emit the second byte.
 | ||
|  |             this.emitCodePoint(decodeTree[result + 2], consumed); | ||
|  |         } | ||
|  |         return consumed; | ||
|  |     } | ||
|  |     /** | ||
|  |      * Signal to the parser that the end of the input was reached. | ||
|  |      * | ||
|  |      * Remaining data will be emitted and relevant errors will be produced. | ||
|  |      * | ||
|  |      * @returns The number of characters consumed. | ||
|  |      */ | ||
|  |     end() { | ||
|  |         var _a; | ||
|  |         switch (this.state) { | ||
|  |             case EntityDecoderState.NamedEntity: { | ||
|  |                 // Emit a named entity if we have one.
 | ||
|  |                 return this.result !== 0 && | ||
|  |                     (this.decodeMode !== DecodingMode.Attribute || | ||
|  |                         this.result === this.treeIndex) | ||
|  |                     ? this.emitNotTerminatedNamedEntity() | ||
|  |                     : 0; | ||
|  |             } | ||
|  |             // Otherwise, emit a numeric entity if we have one.
 | ||
|  |             case EntityDecoderState.NumericDecimal: { | ||
|  |                 return this.emitNumericEntity(0, 2); | ||
|  |             } | ||
|  |             case EntityDecoderState.NumericHex: { | ||
|  |                 return this.emitNumericEntity(0, 3); | ||
|  |             } | ||
|  |             case EntityDecoderState.NumericStart: { | ||
|  |                 (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed); | ||
|  |                 return 0; | ||
|  |             } | ||
|  |             case EntityDecoderState.EntityStart: { | ||
|  |                 // Return 0 if we have no entity.
 | ||
|  |                 return 0; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | /** | ||
|  |  * Creates a function that decodes entities in a string. | ||
|  |  * | ||
|  |  * @param decodeTree The decode tree. | ||
|  |  * @returns A function that decodes entities in a string. | ||
|  |  */ | ||
|  | function getDecoder(decodeTree) { | ||
|  |     let ret = ""; | ||
|  |     const decoder = new EntityDecoder(decodeTree, (str) => (ret += fromCodePoint(str))); | ||
|  |     return function decodeWithTrie(str, decodeMode) { | ||
|  |         let lastIndex = 0; | ||
|  |         let offset = 0; | ||
|  |         while ((offset = str.indexOf("&", offset)) >= 0) { | ||
|  |             ret += str.slice(lastIndex, offset); | ||
|  |             decoder.startEntity(decodeMode); | ||
|  |             const len = decoder.write(str,  | ||
|  |             // Skip the "&"
 | ||
|  |             offset + 1); | ||
|  |             if (len < 0) { | ||
|  |                 lastIndex = offset + decoder.end(); | ||
|  |                 break; | ||
|  |             } | ||
|  |             lastIndex = offset + len; | ||
|  |             // If `len` is 0, skip the current `&` and continue.
 | ||
|  |             offset = len === 0 ? lastIndex + 1 : lastIndex; | ||
|  |         } | ||
|  |         const result = ret + str.slice(lastIndex); | ||
|  |         // Make sure we don't keep a reference to the final string.
 | ||
|  |         ret = ""; | ||
|  |         return result; | ||
|  |     }; | ||
|  | } | ||
|  | /** | ||
|  |  * Determines the branch of the current node that is taken given the current | ||
|  |  * character. This function is used to traverse the trie. | ||
|  |  * | ||
|  |  * @param decodeTree The trie. | ||
|  |  * @param current The current node. | ||
|  |  * @param nodeIdx The index right after the current node and its value. | ||
|  |  * @param char The current character. | ||
|  |  * @returns The index of the next node, or -1 if no branch is taken. | ||
|  |  */ | ||
|  | export function determineBranch(decodeTree, current, nodeIdx, char) { | ||
|  |     const branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7; | ||
|  |     const jumpOffset = current & BinTrieFlags.JUMP_TABLE; | ||
|  |     // Case 1: Single branch encoded in jump offset
 | ||
|  |     if (branchCount === 0) { | ||
|  |         return jumpOffset !== 0 && char === jumpOffset ? nodeIdx : -1; | ||
|  |     } | ||
|  |     // Case 2: Multiple branches encoded in jump table
 | ||
|  |     if (jumpOffset) { | ||
|  |         const value = char - jumpOffset; | ||
|  |         return value < 0 || value >= branchCount | ||
|  |             ? -1 | ||
|  |             : decodeTree[nodeIdx + value] - 1; | ||
|  |     } | ||
|  |     // Case 3: Multiple branches encoded in dictionary
 | ||
|  |     // Binary search for the character.
 | ||
|  |     let lo = nodeIdx; | ||
|  |     let hi = lo + branchCount - 1; | ||
|  |     while (lo <= hi) { | ||
|  |         const mid = (lo + hi) >>> 1; | ||
|  |         const midVal = decodeTree[mid]; | ||
|  |         if (midVal < char) { | ||
|  |             lo = mid + 1; | ||
|  |         } | ||
|  |         else if (midVal > char) { | ||
|  |             hi = mid - 1; | ||
|  |         } | ||
|  |         else { | ||
|  |             return decodeTree[mid + branchCount]; | ||
|  |         } | ||
|  |     } | ||
|  |     return -1; | ||
|  | } | ||
|  | const htmlDecoder = getDecoder(htmlDecodeTree); | ||
|  | const xmlDecoder = getDecoder(xmlDecodeTree); | ||
|  | /** | ||
|  |  * Decodes an HTML string. | ||
|  |  * | ||
|  |  * @param str The string to decode. | ||
|  |  * @param mode The decoding mode. | ||
|  |  * @returns The decoded string. | ||
|  |  */ | ||
|  | export function decodeHTML(str, mode = DecodingMode.Legacy) { | ||
|  |     return htmlDecoder(str, mode); | ||
|  | } | ||
|  | /** | ||
|  |  * Decodes an HTML string in an attribute. | ||
|  |  * | ||
|  |  * @param str The string to decode. | ||
|  |  * @returns The decoded string. | ||
|  |  */ | ||
|  | export function decodeHTMLAttribute(str) { | ||
|  |     return htmlDecoder(str, DecodingMode.Attribute); | ||
|  | } | ||
|  | /** | ||
|  |  * Decodes an HTML string, requiring all entities to be terminated by a semicolon. | ||
|  |  * | ||
|  |  * @param str The string to decode. | ||
|  |  * @returns The decoded string. | ||
|  |  */ | ||
|  | export function decodeHTMLStrict(str) { | ||
|  |     return htmlDecoder(str, DecodingMode.Strict); | ||
|  | } | ||
|  | /** | ||
|  |  * Decodes an XML string, requiring all entities to be terminated by a semicolon. | ||
|  |  * | ||
|  |  * @param str The string to decode. | ||
|  |  * @returns The decoded string. | ||
|  |  */ | ||
|  | export function decodeXML(str) { | ||
|  |     return xmlDecoder(str, DecodingMode.Strict); | ||
|  | } | ||
|  | //# sourceMappingURL=decode.js.map
 |